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Thread Statistics | Show CCP posts - 1 post(s) |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
3
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Posted - 2014.01.07 17:41:00 -
[1] - Quote
E.i. creating massive lag in nullsec warfare and causing node crashes, thus making the most advertised aspect of this game completly unplayable.
Your current work looks like this: https://cloclo9.datacloudmail.ru/weblink/view/78b637324992/in_ccp_we_trust.png
But you need to adress this issue asap. One of possible solutions: enable drone grouping option like it was done with guns or something similar. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
24
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Posted - 2014.01.07 17:54:00 -
[2] - Quote
Last time we escalated with 250 dreads, N3 escalated with 40 titans and then what? Exactly, node crashed 10-15 minutes later.
I'm pretty sure neither N3 nor PL enjoy 1% lagfests till 6am, but on the other hand you have no more options left other than abusing carrier fleets. Ok, no problem, but lets ask CCP to fix massive drone blobs at least. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
24
|
Posted - 2014.01.07 17:55:00 -
[3] - Quote
Clith wrote:The problem is client-side lag, not server-side. Turn off drone models and their brackets. Problem solved This is so completly wrong. The problem is TD, which is totally server side. Client FPS is fine. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
49
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Posted - 2014.01.07 18:06:00 -
[4] - Quote
PL have a forum CTA or something? You can't be that stupid not to notice the fact that drones cause 80% of the lags, not 2k ppl.
Please recall the initial GE-8 fight with 2k ppl involved and how everything worked relatively smooth and playable. Then compare it to either KW-I or DY- battles, which both went terribad.
I'm not even talking about reworking drone assist. I'm trying to draw CCP's attention to the fact, that server does not cope with additional 2.5-3k objects on grid which are drones. So maybe reduce/group them down to 250-300 objects? |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
51
|
Posted - 2014.01.07 18:26:00 -
[5] - Quote
Nariya Kentaya wrote:CCP has stated its not the drones or number of drones, its errors that come when trying to process that many units on field at once, which they are fixing.
SO WHY NOT REDUCE THE AMOUNT OF UNITS AS WELL? |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
66
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Posted - 2014.01.07 19:50:00 -
[6] - Quote
Manfred Sideous wrote: Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.
Now drones are entities much like missiles once were. The same missiles AAA & Stainwagon used with wild abandon despite the fact that using a missile based concept caused massive lag. They didn't use missile base ships to intentionally cause lag they used them because it was the best tool they had at their disposal. Do drones need to be reworked so they don't create excessive server load? Maybe so maybe not only CCP can answer that. As CCP stated in regards to the last few node crashes they had nothing to do with server load and everything to do with a error in the code.
I think the discussion CCP is having about drone assign is the correct approach. Its not a question of is this or that overpowered . Instead they are looking at it from the pov of : How much control should of your ship should you give over to another person. So things like fleet warps are part of that question. I personally think bombers are way overpowered. In heavy TIDI there is near 0 counterplay to stopping bombers. Since bombers can warp cloaked together you have 0 warning till they decloak and launch bombs and tidi removes the problem of having fast reactions. So bombers are already prepared to drop their bombs and warp off. It's funny that OP has nothing to do with either drone assist or carrier OP-ness, but while you're at this dumb preventive damage control, lets have a chat on subj.
Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it?
I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well?
I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance And this exactly is the matter of my concern.
Also I agree that bombers are currently OP. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
76
|
Posted - 2014.01.07 21:16:00 -
[7] - Quote
Manfred Sideous wrote: Bring even numbers to all fights and ill fly something other than subcaps. Don't say to me to make more friends because all 0.0 pilots are either on your side or mine and your side is much much much larger. I would love to fly a BS concept or a T3 concept and have a fighting chance but when you are so greatly outnumbered by such a diversity of fleet comps you must go to a tank concept.
PL has never had any issues with outblobing the enemy. Recall 2012 Delve war? Where PL had to call CFC yet having HBC on their side to deal with such ****** allianes like AAA and Nulli  So don't try to play the grrr blob card.
Quote:Slowcats are the tank. So your side then has a choice to counter slowcats by using your own capitals and supercapitals. To this point you fail to make that leap and one can speculate why. But that is your problem not mine and not CCP's. We are not flying some spaceship that your party doesn't have access too. This isn't 2004 where most of the game couldn't use T2 guns making those that can overpowered. This is 2013 in a game thats been around for 10 years. You're group has very old alliances and players within it. You have carriers you have dreadnaughts you have supercarriers you have titans. Use them and stop crying "UNFAIR UNFAIR".
I am sorry that a knife loses in a gun fight 99% of the time. I am sorry that a machine gun will kill better than a pistol. I am sorry that a grenade will kill better than a machine gun. I am sorry a bomb will kill better than a grenade. " ITS UNFAIR WHY CANT I KILL THE GUY USING A IED WITH MY BUTTER KNIFE". Moron go buy a nuke.
Do you moron even read what I'm posting? We ALREADY used caps to counter carrier blob. And the main thing that prevented your total annihilation was not your amazing pvp skills, but TIME, which was greatly delayed (15min rewarps, 5 min dread gun cycles) because of tons and tons of drones and in the end resulted in node crash  That simply means that it's impossible to kill 200 carriers from eu evening prime time till the next DT. By reducing the lag caused by drones the chance of dealing with carrier blob is increaced significantly. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
82
|
Posted - 2014.01.07 21:51:00 -
[8] - Quote
Skia Aumer wrote:Mystic Rebel wrote:By reducing the lag caused by drones the chance of dealing with carrier blob is increaced significantly. How do you know exactly that drones cause those lags btw? There are rumors that it has something to do with tons of crap in cargo. The unified inventory, when introduced, was a completely broken feature, and had huge performance issues. CCP did some quick urgent band-aid, and proceeded to creating shiny white ships. So imo these rumors look quite probable. We did some experiments with domies and as soon as 100-150 of them launch drones the lag becomes much worse. And that's only 500-750 drones, now imagine 300 carriers launching 3k drones. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
207
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Posted - 2014.01.08 19:43:00 -
[9] - Quote
Manfred Sideous wrote: Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI. We can all go mining with 1k dudes and it would TIDI the system. All the lazorz hitting asteroids people turning off/on modules. Putting things into / pulling out of cans etc. However TIDI is still better than what we had before where some people just would be black screened or modules would be stuck for hours. Russians need to remember they started this war when they stated they intend to remove N3 and PL from the map. N3 might have struck first but that was only because we have spies within your command structure that tipped us off to your plans.
So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions.
Jesus what the **** is wrong with you Manfred, we actually quite enjoy this war. There's nothing bad in our intention to kill you faster and more. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
213
|
Posted - 2014.01.09 06:15:00 -
[10] - Quote
Makalu Zarya wrote:I like how you told all your members to go on the forum and make they sure they like this thread. You made your decision to go to war, don't blame N3 and don't blame PL for it. It was a war that YOU wanted, now you suffer the consequences. Instead of having an actual fight you decide to go and have a forum CTA where all your members like a post...for real? Is this how low you have dropped?
I wish you luck in your forum war. Perhaps your time is better spent finding more blues however. Funny fact: PL drew more attention to this thread than SW/SFBL/CFC players combined together  Keep it up plz. |
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Mystic Rebel
Russian Thunder Squad Darkness of Despair
287
|
Posted - 2014.01.24 17:35:00 -
[11] - Quote
http://community.eveonline.com/news/dev-blogs/what-a-hed-ache/
Quote:What caused the difference? Well, we can't be completely sure of that as we don't run our performance analysis tools during such insanely high load since they add load of their own, but we've got a couple pretty good guesses. Those guesses are increased drone use and the extended length of the fight. no ****, Sherlock? ;-D Finally. |
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